Cloud Gaming Congress 2020

Digital Webinar Series: unlocking the future of gaming

Register to attend
Webinar Series
24 June, 2020

Register to join the second webinar in the series! Hear from Digital Realty on the pitfalls in infrastructure to avoid when deploying cloud gaming workloads: power density, cooling, interconnect and openness.

Following the webinar that took place on May 12th, we’re delighted to bring to you an exclusive interview with PLAYKEYS's Founder, Egor Gurev.

Why Attend

This past year, the cloud gaming industry has become a vibrant marketplace where influential partnerships are happening - such as the Microsoft alliance with Sony and Google with BT - amplifying the opportunity that cloud gaming represents for the gaming industry and highlighting its growth potential. But the industry faces some significant technological challenges, as ensuring the continuity and quality of the gaming experience is crucial, in order to build an audience and a trustworthy reputation for cloud gaming platforms and products.

The Cloud Gaming Congress Webinar Series will congregate the critical mass of the emerging cloud gaming industry, to define game streaming business models, overcome technological hurdles in distribution and create partnerships between content creators & platforms, and gaming companies & tech providers.

The series will navigate between technical and business-related topics, critiquing current service offerings, evaluating consumer behaviors, and extracting key insights for smart business decisions and stronger business models. Telco & network experts will discuss leveraging 5G to optimize the cloud gaming experience and assess strategies to overcome challenges such as latency and packet loss. Finally, we will discuss the future direction of the gaming industry, analyzing the relationship between console/PC and cloud gaming going forward.

We will be exploring the expansion of content creation through cloud gaming as well as how the cloud will revolutionize the gaming industry by allowing game publishers & developers to close the gap with their customers, and by enabling a new wave of data insights for gaming companies.

“What will be interesting is when you develop cloud to run natively onto servers and you take advantage of those
resources whether it’s computer storage or into network creating a persistent world that can host millions of gamers at the same time continuously, that transformation is gonna be enabled over the next decade and it’s gonna change the world of gaming and cloud gaming is really just the beginning...” 

Marcus Kennedy, GM, Gaming Division, Client Computing Group, Intel

Register to attend the second webinar in the series: 

Speakers

 

Chris Sharp

Chief Technology Officer
Digital Realty

Chris Sharp has over 20 years of experience in the technology industry, with an extensive background in developing technology strategies in global markets. He has a deep knowledge of the data center sector and is well positioned to expand technical innovation at Digital Realty.

Chris Sharp

Chief Technology Officer
Digital Realty

Chris Sharp

Chief Technology Officer
Digital Realty

Chris Sharp has over 20 years of experience in the technology industry, with an extensive background in developing technology strategies in global markets. He has a deep knowledge of the data center sector and is well positioned to expand technical innovation at Digital Realty. Most recently, he was responsible for cloud innovation at Equinix, where he led the development of innovative cloud services solutions and developed new capabilities enabling next-generation, high-performance exchange and interconnection solutions, facilitating broad commercial adoption of cloud computing on a global basis. Previously, Mr. Sharp held leadership positions at top network and colocation providers, including Qwest Communications, MCI/Verizon Business and Reliance Globalcom.

 

Tasos Kaiafas

DIRECTOR OF STRATEGY AND PRODUCT DEVELOPMENT
AT&T

Tasos Kaiafas

DIRECTOR OF STRATEGY AND PRODUCT DEVELOPMENT
AT&T

Tasos Kaiafas

DIRECTOR OF STRATEGY AND PRODUCT DEVELOPMENT
AT&T
 

Marcus Kennedy

General Manager, Gaming Division, Client Computing Group
Intel

Marcus Kennedy is a Senior Director in the Client Computing Group and General Manager for the Gaming and eSports Division where he is responsible for driving and executing Intel’s strategy to delight a billion gamers worldwide on Intel platforms.

 

In a >20 year career, Marcus has held various roles across business, strategy, engineering, operations management, and finance in segments including manufacturing, data center, cloud and Internet of Things.

 

Marcus Kennedy

General Manager, Gaming Division, Client Computing Group
Intel

Marcus Kennedy

General Manager, Gaming Division, Client Computing Group
Intel

Marcus Kennedy is a Senior Director in the Client Computing Group and General Manager for the Gaming and eSports Division where he is responsible for driving and executing Intel’s strategy to delight a billion gamers worldwide on Intel platforms.

 

In a >20 year career, Marcus has held various roles across business, strategy, engineering, operations management, and finance in segments including manufacturing, data center, cloud and Internet of Things.

 

Marcus received a BS in Industrial Engineering from Florida State and an MBA from Babson College. He loves sports, reading, teaching, video games, playing pool, and spending time with his wife and kids.

Resources

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Register to attend the second webinar in the series: 

Pitfalls in infrastructure to avoid when deploying cloud gaming workloads: Power Density, Cooling, Interconnect and Openness.

Digital Realty has learned from many rollouts of network and compute infrastructure that there sometimes isn’t enough thought put into infrastructure requirements for the latest workloads. Deploying game streaming platforms and services as virtual machines on edge servers could play a large part in reducing latency and cost, while enabling scale. In order to make these edge gaming hosts viable; hardware providers will have to develop more efficient and virtualized GPU platforms that are suitable for multiple tenants, and infrastructure factors like power density, cooling, interconnect and open-source architecture must be considered. This panel will feature a network infrastructure provider, a telco & a hardware vendor discussing tech considerations of deploying gaming machines in the network.

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