Keynote Interview: Generative AI in Simulated Environments | Kisaco Research
  • Generative AI technology is influencing the evolution of video game content creation, but the question remains whether it offers a unique advantages over traditional methods.
  • In particular, the use of generative AI in game development presents specific challenges to the creative process in terms of maintaining artistic control and ensuring consistency with the game's overall design.
  • One area in which Generative AI has been utilized is to enhance procedural content generation, such as creating dynamic landscapes, quests, or NPC behaviors. If the need for variety can be balanced with maintaining a coherent player experience, we will see a positive impact on the gaming industry.
  • Given that rapid advancements continue in Generative AI, the role of AI-generated content in video games will continue to evolve over the next few years. Every company must establish a strategic plan to stay forefront of these developments while also prioritizing potential ethical concerns.
Speaker(s): 
Interviewee

Author:

Luc Barthelet

CTO
Unity

Luc Barthelet

CTO
Unity
Interviewer

Author:

Paresh Dave

Senior Writer
WIRED

Paresh Dave is a senior writer for WIRED, covering the inner workings of big tech companies. He writes about how apps and gadgets are built and about their impacts, while giving voice to the stories of the underappreciated and disadvantaged. He was previously a reporter for Reuters and the Los Angeles Times, and an investigative reporting fellow at the Maynard Institute for Journalism Education. His work has tackled topics as varied as esportsOlympics baseball, and diversity and ethics in the tech industry. His team reporting on Snapchat’s IPO was recognized by the Society for Advancing Business Editing and Writing. He is a lifelong Californian.

Paresh Dave

Senior Writer
WIRED

Paresh Dave is a senior writer for WIRED, covering the inner workings of big tech companies. He writes about how apps and gadgets are built and about their impacts, while giving voice to the stories of the underappreciated and disadvantaged. He was previously a reporter for Reuters and the Los Angeles Times, and an investigative reporting fellow at the Maynard Institute for Journalism Education. His work has tackled topics as varied as esportsOlympics baseball, and diversity and ethics in the tech industry. His team reporting on Snapchat’s IPO was recognized by the Society for Advancing Business Editing and Writing. He is a lifelong Californian.